Solving the Mobile Testing Conundrum

Even though mobile testing is complex, it can be done successfully with the correct strategy. A sound mobile test automation strategy must include test automation frameworks, real devices, and emulators and simulators.

A global overview by WeAreSocial.com revealed that more than half of the world's web traffic now comes from mobile devices. So, it is not surprising that today's software development is based on a mobile-first, or even a mobile-only, imperative. But for all these dramatic changes, developers still struggle when it comes to mobile testing. This paper will outline the factors to consider when building an effective mobile test automation strategy and weigh up the benefits and disadvantages of popular test automation frameworks.

There are many factors that can make or break the success of a mobile app. With the advent of new smartphones released every year and a trend of mobile phone users hanging on to their devices for a longer lifespan, this further complicates the amount of firmware and hardware testing needed. When your app needs to work across a variety of devices, it can become a serious burden for testers.

Another factor that contributes to this complexity is the device itself: varying screen and device sizes, resolutions and orientations. Next, we have multiple app types, such as web, hybrid and native. These multitudes of devices operate differently on various device and OS combinations. Finally, you have users all over the world in different regions that must be tested for translations, timezones and targets. These factors make testing with mobile a challenge.

Even though mobile testing is complex, it can be done successfully with the correct strategy. A sound mobile test automation strategy must include test automation frameworks, real devices, and emulators and simulators

Download the white paper and learn how focusing on these three areas help organizations thrive in the fast-paced world of mobile software development.

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Topics

Mobile testingReal DevicesEmulatorsSimulators